This error occurs when attempting to read from or write to a Buffer at an invalid position that exceeds the buffer's allocated memory boundaries.
The ERR_BUFFER_OUT_OF_BOUNDS error indicates that an operation attempted to access memory outside the valid range of a Buffer object. In Node.js, Buffers are fixed-size arrays of bytes used to handle binary data. Each Buffer has a specific length, and operations that use offsets must respect those boundaries. When you use methods like `readUInt32LE()`, `readInt16BE()`, `write()`, `copy()`, or `slice()`, you specify an offset position where the operation should start. If this offset is negative, exceeds the buffer's length, or doesn't leave enough room for the operation (for example, trying to read 4 bytes when only 2 remain), Node.js throws this RangeError. This is a protective measure to prevent reading undefined memory or corrupting data. Understanding buffer boundaries and validating offsets before operations is essential for working with binary data in Node.js.
Before reading from or writing to a buffer, always verify it has enough data:
const buffer = Buffer.from([0x01, 0x02, 0x03, 0x04]);
// Bad: No validation
// const value = buffer.readUInt32LE(5); // RangeError!
// Good: Validate first
const offset = 0;
const bytesNeeded = 4; // UInt32 requires 4 bytes
if (offset >= 0 && offset + bytesNeeded <= buffer.length) {
const value = buffer.readUInt32LE(offset);
console.log('Value:', value);
} else {
console.error('Buffer too small or invalid offset');
}For different read operations, know the byte requirements:
- readUInt8/readInt8: 1 byte
- readUInt16*/readInt16*: 2 bytes
- readUInt32*/readInt32*: 4 bytes
- readBigUInt64*/readBigInt64*: 8 bytes
Create helper functions to safely read from buffers:
function safeReadUInt32LE(buffer, offset) {
if (!Buffer.isBuffer(buffer)) {
throw new TypeError('First argument must be a Buffer');
}
if (typeof offset !== 'number' || offset < 0) {
throw new RangeError('Offset must be a non-negative number');
}
if (offset + 4 > buffer.length) {
throw new RangeError(
`Cannot read UInt32 at offset ${offset}: buffer length is ${buffer.length}`
);
}
return buffer.readUInt32LE(offset);
}
// Usage
try {
const value = safeReadUInt32LE(myBuffer, 10);
console.log('Read value:', value);
} catch (error) {
console.error('Failed to read:', error.message);
}When parsing binary protocols or file formats, check total size first:
function parseDataPacket(buffer) {
// Expected structure:
// - 4 bytes: packet length
// - 2 bytes: message type
// - N bytes: payload
const MIN_HEADER_SIZE = 6;
if (buffer.length < MIN_HEADER_SIZE) {
throw new Error(`Invalid packet: expected at least ${MIN_HEADER_SIZE} bytes, got ${buffer.length}`);
}
const packetLength = buffer.readUInt32LE(0);
const messageType = buffer.readUInt16LE(4);
// Validate declared length matches actual buffer
if (buffer.length < packetLength) {
throw new Error(`Incomplete packet: expected ${packetLength} bytes, got ${buffer.length}`);
}
const payload = buffer.slice(6, packetLength);
return {
length: packetLength,
type: messageType,
payload: payload
};
}Wrap buffer operations in error handlers to gracefully handle bounds issues:
function processDataStream(buffer) {
let offset = 0;
const results = [];
while (offset < buffer.length) {
try {
// Try to read a 4-byte value
if (offset + 4 <= buffer.length) {
const value = buffer.readUInt32LE(offset);
results.push(value);
offset += 4;
} else {
// Not enough bytes remaining for UInt32
console.warn(`Skipping ${buffer.length - offset} remaining bytes`);
break;
}
} catch (error) {
console.error(`Error at offset ${offset}:`, error.message);
break;
}
}
return results;
}Carefully audit any code that increments offsets or indices:
// Bad: Off-by-one error
function parseRecordsBad(buffer) {
const recordSize = 8;
const recordCount = Math.floor(buffer.length / recordSize);
for (let i = 0; i <= recordCount; i++) { // Bug: <= should be <
const offset = i * recordSize;
const id = buffer.readUInt32LE(offset); // May exceed bounds on last iteration
const value = buffer.readUInt32LE(offset + 4);
}
}
// Good: Correct boundary check
function parseRecordsGood(buffer) {
const recordSize = 8;
const recordCount = Math.floor(buffer.length / recordSize);
for (let i = 0; i < recordCount; i++) {
const offset = i * recordSize;
// Extra safety check
if (offset + recordSize <= buffer.length) {
const id = buffer.readUInt32LE(offset);
const value = buffer.readUInt32LE(offset + 4);
console.log(`Record ${i}: id=${id}, value=${value}`);
}
}
}Understanding Buffer Allocation and Slicing
When working with buffer slices, remember that Buffer.slice() creates a view of the original buffer's memory, not a copy. This means the slice shares the same underlying memory:
const original = Buffer.from([1, 2, 3, 4, 5]);
const slice = original.slice(1, 4); // [2, 3, 4]
slice[0] = 99;
console.log(original); // [1, 99, 3, 4, 5] - original changed!If you need an independent copy, use Buffer.from():
const copy = Buffer.from(original.slice(1, 4));
copy[0] = 99; // original unchangedTypedArray Alternatives
For more complex binary data handling, consider using TypedArrays with DataView for more explicit control:
const buffer = Buffer.from([0x12, 0x34, 0x56, 0x78]);
const dataView = new DataView(buffer.buffer, buffer.byteOffset, buffer.byteLength);
// DataView methods include bounds checking
try {
const value = dataView.getUint32(0, true); // little-endian
console.log('Value:', value.toString(16));
} catch (error) {
console.error('Out of bounds:', error.message);
}Performance Considerations
While bounds checking adds safety, it has a small performance cost. In performance-critical code where you've already validated buffer sizes, you can use unsafe operations carefully. However, never disable bounds checking on untrusted input.
Debugging Buffer Issues
When debugging buffer offset errors, log the buffer state:
console.log({
bufferLength: buffer.length,
requestedOffset: offset,
bytesNeeded: 4,
bytesAvailable: buffer.length - offset,
bufferHex: buffer.toString('hex')
});This helps identify whether the issue is with the offset calculation or the buffer content itself.
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